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Gamer Revolution

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Computer gaming is a global phenomenon, a $25 billion a year industry. Over 800 million people worldwide are regular gamers. Gamer Revolution goes beyond the hype, paranoia, and hype to explore the real stories behind the gaming revolution.

Gamer Revolution examines how computer games not only change the world, but create new versions of life. The boundaries between the real world and the virtual world are disappearing. Millions of people feel like they are living a better life in these games than in real life.

Gamer Revolution brings audiences around the world from Asia to the heartland of the Middle East in search of the most amazing stories from the leading edge of gamer evolution. It also interviewed gamers and game developers, including Will Wright, creator of the hugely popular Sims game The Sims.

Games becoming ubiquitous? The U.S. Army uses video games to train recruits and simulate real combat situations in preparation for battle. In South Korea, computer fans are the sex symbol of the 21st century. In Syria, a developer has created a hugely popular shooter game in which players kill Israeli soldiers.

Every year, the biggest names in the industry try to outdo each other in order to spark interest in their games. This is a high risk business. The cost of developing a new game has nearly tripled in ten years. 80% of games fail in their first year, but for the ones that do, the rewards are huge.

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